Wednesday, September 7, 2011

Metal Gear Solid 1 - PC

Gameplay: Solid Snake hiding from a guard. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors. Representation of the soliton radar. Despite a transition to 3D, the gameplay of Metal Gear Solid remains similar to its 2D MSX2 predecessor Metal Gear 2: Solid Snake. The player must navigate the protagonist, Solid Snake, through the game's areas without being detected by enemies.[16] Detection is triggered by the player moving into an enemy's field of vision and sets off an alarm that draws armed enemies to his location.[17] This also triggers "alert...

Tuesday, September 6, 2011

James Cameron's Avatar - PC

Gameplay : At first the player is allowed to choose the appearance of the character from a set of pre-defined faces, although not the name. After the player has chosen a side, each side the player chooses offers different gameplay, weapon set, skill set, and environment. As a Soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and Flamethowers. The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows,...

Battlestations: Midway

Gameplay: In either the single-player or multiplayer game the player can start with a ship, submarine, aircraft, shipyard, airfield or a combination of any of them. The player can switch between their allocated or built units in order to complete objectives. Each unit also has its own unique features and controls. For example, using a carrier, shipyard or airfield, players can release carrier aircraft, ships, or land-based aircraft respectively. These units can then be used to engage in naval battles, undersea actions or dogfights and bombing runs. Players are encouraged to work together online. In multiplayer, each player controls...

Need for Speed: The Run

Gameplay: In The Run, players will participate in an "underground world of illicit, high stakes racing," in a race from San Francisco to New York, with stops through Las Vegas, Denver, Detroit, and many other locations. The cops aren't the only ones after the player though, as the player "blows across borders, weaves through dense urban traffic, rockets down icy mountain passes and navigates narrow canyons at breakneck speeds."[3] The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter game to use the engine, which provides visuals and car physics that "hug the road even at top speeds all built around...

Aliens vs Predator - PC

Gameplay: There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline. Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various different gametypes in various different ways  Aliens vs Predator  Aliens vs Predator Aliens vs Predator Aliens vs Predator Aliens vs Predator  Aliens vs Predator ************************************** Download...

Monday, September 5, 2011

Project IGI 2: Covert Strike

I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game. The box art is similar to the poster for GoldenEye. The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as...
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