Wednesday, September 7, 2011

Metal Gear Solid 1 - PC






Gameplay:

Solid Snake hiding from a guard. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors.
Representation of the soliton radar.
Despite a transition to 3D, the gameplay of Metal Gear Solid remains similar to its 2D MSX2 predecessor Metal Gear 2: Solid Snake. The player must navigate the protagonist, Solid Snake, through the game's areas without being detected by enemies.[16] Detection is triggered by the player moving into an enemy's field of vision and sets off an alarm that draws armed enemies to his location.[17] This also triggers "alert mode" and the player must then hide and remain undetected, at which point “evasion mode” begins and once the counter reaches zero the game returns to "infiltration mode" where enemies are not suspicious of Snake’s presence. The radar cannot be used in alert or evasion mode.[18]
To remain undetected, the player can perform techniques which make use of both Solid Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. These are carried out using the third-person camera, which often changes its angle to give the player the best view of the area possible, and an on-screen radar, which displays enemies and their field of vision.[19] Snake can also make use of many items and gadgets, such as infra-red goggles or a cardboard box disguise.[20] The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in serious damage for the player.[21]
The game's progress is punctuated by cutscenes and codec, as well as encounters with bosses. To progress, players must discover the weaknesses of each boss and defeat them. Game controls and play strategies can also be accessed via the Codec radio, where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide exposition on the game's backstory. Completion of the title provides the player with a statistical summary of their performance, and a "code name" based upon it, typically the name of a common animal.
In a first for the Metal Gear series, a training mode, called VR Mode, is available in which players can practice hiding techniques, weapon use, and sneaking. In addition to the stealth gameplay, there are set piece sequences that entail firefights between the player and enemies from the third-person and first-person perspectives.


















To download this game :

This files contains:
MGSDISK1.ISO
MGSDISK2.ISO
Metal Gear Solid PC - Setup.exe

Game Information for: Metal Gear Solid
Platform: Windows
Release Year: 2000
Designer: Hideo Kojima
Publisher: Konami
System req: 4MB RAM, Direct X 7

I hope you enjoy this hard to find game

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PASS : zman





Tuesday, September 6, 2011

James Cameron's Avatar - PC

Gameplay :

At first the player is allowed to choose the appearance of the character from a set of pre-defined faces, although not the name. After the player has chosen a side, each side the player chooses offers different gameplay, weapon set, skill set, and environment. As a Soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and Flamethowers. The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; however, the human enemies are generally weak and the basic foot soldiers can die in one hit. The environment also reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race. If the player's health is reduced to 0, s/he can use a Recovery that instantly recovers to full health. Recoveries can be acquired by gathering cell samples left behind by killed creatures (including Humans or Na'vi) or plants, but only 5 Recoveries can be carried at any one time. Avatar players can collect Cell Samples more easily from many plants without having to "kill" them. If the player falls to his death, however, he cannot use Recoveries and have to reload from a check point which is automatically saved. The game offers no way to manually save when playing the game (it is only saved when player reach certain points, completed an objective, or quit the game). A special case involves a separate checkpoint when the user decides which race to side with, which cannot be overwritten. As the player completes mission objectives or eliminates opposition, the character gains experience points and levels up. The leveling up process is quite linear, with no way to customize the character. Each level rewards the character with better version of the weapon, armor and skills she/he already has. The character can have only 1 armor, 4 skills and 4 weapons equipped into quick slot at any one time. The skills can be offensive (boost damage, summon air strikes / wild life), defensive (boost damage resistance, heal) or of general purpose (boost speed, invisibility). Experience points is also converted to credits that is used in the Conquer minigame. It is a Risk-style strategy game in which the player captures territories from enemies. Credits are used to buy troops (which has 3 types: infantry, heavy ground unit and air unit), defenses or limited special attacks. Some territores captured reward player with passive enhancements such as damage boost, critical chance, armor, health to use in the main game, as long as they are in the player's possession. (Play Station 3 and Windows version)

Minimum System Requirements:
Recommended System Requirements:
CPU:3.2 Ghz Intel® Pentium® 4, 2.66 Ghz Intel® Pentium® D, AMD Athlon™ 64 3500+ or better
CPU:Intel® Core® 2 Duo Family, AMD Athlon™ 64 X2 5200+, AMD Phenom™ or better
RAM:1 GB
(2 GB minimum for Windows Vista® and Windows® 7)

RAM:2 GB
VGA:256 MB DirectX® 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher, See supported List*
VGA:512 MB DirectX® 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher, See supported List*
DX:DirectX 9.0 (included), DirectX 10
DX:DirectX 9.0 (included), DirectX 10
OS:Windows® XP, Windows Vista®, Windows® 7 (only)
OS:Windows® XP, Windows Vista®, Windows® 7 (only)
http://gamesystemrequirements.com/
HDD:4 GB
HDD:4 GB
Sound:DirectX 9.0-compliant sound card
Sound:DirectX 9.0-compliant 5.1 sound card






Network:128 kbps Broadband connection
Network:256 kbps Broadband connection
Recommended peripheral:Windows-compliant mouse, keyboard, headset
Note: *SUPPORTED VIDEO CARDS AT TIME OF RELEASE: ATI® RADEON® 1650-1950 / HD 2000/3000/4000 series NVIDIA GeForce™ 200 series and 6800/7000/8000/9000 series * 8800M and 8700M laptop cards are supported. Other laptop versions of the cards listed above may work but are NOT supported. Laptop models of these cards may work but are not supported.

 James Cameron's Avatar



James Cameron's Avatar


James Cameron's Avatar


James Cameron's Avatar


James Cameron's Avatar


James Cameron's Avatar


James Cameron's Avatar


James Cameron's Avatar
James Cameron's Avatar

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To watch this game trailer:


Battlestations: Midway

Gameplay:


In either the single-player or multiplayer game the player can start with a ship, submarine, aircraft, shipyard, airfield or a combination of any of them. The player can switch between their allocated or built units in order to complete objectives. Each unit also has its own unique features and controls. For example, using a carrier, shipyard or airfield, players can release carrier aircraft, ships, or land-based aircraft respectively. These units can then be used to engage in naval battles, undersea actions or dogfights and bombing runs.
Players are encouraged to work together online. In multiplayer, each player controls a different group of units. One example would be the map "Battle of Samar." The Japanese are to destroy the Allied Carriers, while the Allies have to sink the Japanese battleship Yamato. The Yamato is capable of sustaining dozens of torpedoes, dive bombs, and direct shell hits due to its heavy armor. However, the Allies have two battleships and carriers, the Japanese only have one. Therefore, the Allies are forced to attack the Yamato together, while trying to maintain air superiority. However, the Yamato cannot fend off all the American planes by itself, therefore requiring other players on the Japanese team to support with their lighter Fubukis and Heavy Cruisers.

Minimum System Requirements:
Recommended System Requirements:
CPU:2.0 GHz Intel Pentium 4 or AMD Athlon XP 1800+
CPU:2.5 GHz Intel Pentium 4 or AMD Athlon XP 2400+
RAM:512 MB
RAM:1 GB
VGA:64MB VRAM DirectX 9.0c compatible video card supporting Pixel shader 1.3 (GeForce4 series (not including MX cards)
VGA:128MB VRAM DirectX 9.0c compatible video card supporting Pixel & Vertex shader 2.0 (nVidia 6800 Series or Radeon X800)
DX:DirectX 9.0c
DX:DirectX 9.0c
OS:Windows XP, Windows Vista
OS:Windows XP, Windows Vista
http://gamesystemrequirements.com/
HDD:6 GB
HDD:6 GB
Sound:DirectX 9 compatible sound card
Sound:DirectX 9 compatible sound card
Resolution:640x480
Resolution:1280x960
ODD:4X Speed DVD-ROM
ODD:4X Speed DVD-ROM
Network:Broadband Internet connection required
Network:Broadband Internet connection required
Note: Optimal System Requirements * Windows XP, Windows Vista * 3.0 GHz Intel Pentium 4 or AMD Athlon XP 3000+ * 2 GB RAM * 256MB RAM DirectX 9.0c compatible video card supporting Pixel & Vertex shader 3.0 (nVidia 7800 Series or Radeon X1800) * 1600x1200

 Battlestations: Midway :


 Battlestations: Midway



Battlestations: Midway


Battlestations: Midway


Battlestations: Midway


Battlestations: Midway
Battlestations: Midway



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To watch this game trailer :


Need for Speed: The Run

Gameplay:

In The Run, players will participate in an "underground world of illicit, high stakes racing," in a race from San Francisco to New York, with stops through Las Vegas, Denver, Detroit, and many other locations. The cops aren't the only ones after the player though, as the player "blows across borders, weaves through dense urban traffic, rockets down icy mountain passes and navigates narrow canyons at breakneck speeds."[3]
The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter game to use the engine, which provides visuals and car physics that "hug the road even at top speeds all built around a gripping storyline." Autolog, the Need for Speed franchise's revolutionary social competition functionality, is also back as it will continue to reinvent track career progression and compare game stats.[3]´
The game's E3 2011 gameplay trailer indicates that the game will feature quick time events, with the player exiting their car and travelling on foot for the first time. At the end of the trailer, a female voice is heard calling out 'Jack', the protagonist.


Development :


Since the release of Undercover, Black Box has been working on another entry to the franchise, presumably continuing the action focused street-racing gameplay of Black Box's previous titles. This game has an extended development window to give the developers a chance to create a game that "could really blow the doors off the category". It is confirmed that the game will feature a fictional storyline and characters.On April 28, 2011, a listing for Need for Speed: The Run appeared on UK retailer site ShopTo. Later, EA released the teaser trailer for all to see. On April 29, the firm confirmed the game's details. "This is the year that Need for Speed goes to the next level, " said Jason DeLong, executive producer at EA. "We think that Need for Speed: The Run is going to surprise people with its intense, thrilling story and big action feel. But the game would be nothing without hot cars and crazy-fast chases. So that is what we're delivering — explosive racing that will have players flirting with disaster at 200-miles an hour.


Platforms:

Need For Speed : The Run will be launched for PlayStation 3, Xbox 360, Microsoft Windows, Wii, Nintendo

Microsoft Windows predicted System Specification/requirements :

CPU (Processor) Requirement(s) Core i3-540 3.06GHz or Phenom II X4 805
GPU (Graphics) Requirement(s) GeForce GTS 240 or Radeon HD 6750M
Ram required 3 Gigabyte (GB)
Hard Disk Space required 9 Gigabyte (GB)
Version of Direct X required 9

 Need for Speed: The Run :



Need for Speed: The Run


Need for Speed: The Run


Need for Speed: The Run


Need for Speed: The Run


Need for Speed: The Run


Need for Speed: The Run


Need for Speed: The Run

 Need for Speed: The Run

To watch this game trailer:


Aliens vs Predator - PC

Gameplay:


There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.
Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various different gametypes in various different ways


 Aliens vs Predator

 Aliens vs Predator




Aliens vs Predator



Aliens vs Predator



Aliens vs Predator
 Aliens vs Predator

**************************************


Download Aliens vs Predator 

************************
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Monday, September 5, 2011

Project IGI 2: Covert Strike

I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game. The box art is similar to the poster for GoldenEye.
The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get Electromagnetic pulse (EMP) weaponry on a space rocket that he has launch control over. At the end of the game, the protagonist David Jones is finally able to defeat him and stop the launch.
The game was banned in China, because it "intentionally blackened China and the Chinese army's image". It received generally negative reviews by critics.
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System Requirements
Minimum System Requirements
  • OS: Windows XP, Vista
  • CPU: Intel 1 Ghz
  • RAM: 128 MB
  • HDD: 1.37 GB free disk space
  • Graphics: 32 MB Graphics Memory
  • Sound Card: DirectX 8
  • DirectX: Version 8.1
Recommended System Requirements
  • OS: Windows XP, Vista
  • CPU: 1.4 Ghz
  • RAM: 512 MB
  • HDD: 1.37 GB free disk space
  • Graphics: 32 MB Graphics Memory
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9.0c
Supported Graphics Cards: 3D Graphics card 32 MB

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Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2:

Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike
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