Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.)
is a tactical first-person shooter developed by Innerloop Studios and
released on December 15, 2000 by Eidos Interactive. It is one of the
first computer games to feature realistic weaponry and tactical combat
situations. Upon release the game garnered mixed reviews due to a
number of shortcomings, such as poorly programmed A.I., lack of a
mid-game save option, and the lack of multiplayer features. However it
was praised for its superb sound design and graphics, thanks in part to
its use of a proprietary game engine that was previously used in
Innerloop's Joint Strike Fighter.
Main Characters
- David Llewellyn Jones
- Jones is an agent for I.G.I. (Institute for Geotactical Intelligence)
and former British SAS operator. Players control him as the main
character.
- Anya - Anya is the contact at headquarters who directs Jones via's radio. She appears in the final mission to defuse the bomb.
- Jach Priboi - Soviet Arms Dealer
- Josef Priboi - Jach's Nephew
- Ekk - a Russian woman who intends to destroy Europe by nuclear warfare.
- Captain Harrison - commander of allied troops, which aid Jones in some missions, and an ex-Green Beret.
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System Requirements
MINIMUM |
- 300MHz Pentium II or equivalent
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- DirectX 7.0a compliant 8MB VRAM 3D accelerated video card
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- DirectX 7.0a compliant sound card
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- 500MB uncompressed hard drive space
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RECOMMENDED |
- AMD Athlon or Intel Pentium III processor
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- 3D accelerator with 16MB VRAM
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