Gameplay:
The basics of Blood Money are similar to past entries in the series; each mission is framed around the killings of one or more individuals, which the main protagonist (Agent 47) must accomplish. Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47's main targets, and other CPU-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or excessive violence done to bystanders. Beyond rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much 'noise'.Many new features were introduced to Hitman: Blood Money. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield, improved character animations (face, eyes, etc.), a new game engine and the ability to upgrade weapons and equipment.[2] However, only five of the featured weapons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded.[2] Every level contains some sort of method to make the target's death look like an accident;[2] for example, tampering with someone's grill to make it explode when it is turned on, rigging a chandelier to fall on a target, or simply pushing the target off a balcony ledge. There are also improvised weapons, such as nail-guns, a child's air rifle, kitchen knives, screwdrivers, stilettos, cane swords, fire extinguishers, and a pair of hedge clippers.
A gameplay feature new to the Hitman series was also added, the "Notoriety" system. If the player, during a mission, gets caught on CCTV or is witnessed committing murder, Agent 47's notoriety will rise.[3] Conversely, if the player executes the mission perfectly with none of the aforementioned events occurring, 47's notoriety will be minimal. The higher Agent 47's notoriety is, the easier it will be for NPCs to identify him. Players may use the bribery system to negate accumulated notoriety.[3] Notoriety gained in early missions will affect later missions. Earlier missions in which 47 has gained notoriety in can be replayed in order to attempt to reduce notoriety in later missions. The notoriety system is not enabled on "Rookie" mode, the easiest difficulty setting.
At the end of each mission, a newspaper article is displayed regarding the hit, in which the content varies depending on the investigation results and the player's notoriety. It will detail the weapon most frequently used, how accurately it was used, the number of police, security, and civilians killed or injured, and if there were any witnesses. Any injured people will be counted as witnesses, who affect your notoriety. Sketch drawings are also sometimes visible of Agent 47's face, which grow progressively more accurate as 47's notoriety grows. The newspaper itself rebukes the player for making too much noise by announcing on the headline how many people were killed in total, whereas executing your target without any problems will simply have you as 'wanted by police'. The article's title relates to the player's mission rating. "Silent Assassin", in which you assassinate the targets as cleanly and quietly as possible, and draw no unnecessary attention to yourself (blow your cover, leave no extra bodies, etc.), is the best rating possible on all missions. As you advance further into the game more and more newspapers containing the headline from your last mission will be scattered around levels.[4]
Blood Money also improved the melee weapons system, allowing the player to lethally throw certain weapons at NPCs (i.e. kitchen knives, stilettos, etc.) Once thrown into anybody, however, the weapon cannot be retrieved. There is an exception for the hammer, which can be retrieved even though thrown into a victim. Also note that unlike previous games, melee weapons cannot be transferred to the player's armoury.
Blood Money introduced the concept of rival assassins to the storyline.[5] The developers created the Mark Parchezzi character as a sort of foil to Agent 47, for he is "everything Parchezzi is not."[5] The other "lesser" assassins were there to prove more able adversaries than "drug dealers or similar adversaries.[5]"
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hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
hitman 4 |
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