Click any human or creature, type "kill" |
Instant kills |
Click a locked door or chest, type "unlock" |
Unlocks target object |
Without targeting, type "tgm" |
God Mode |
tfh |
Toggle Full Help |
player.additem 0000000F 'XXX' |
Adds the desired amount of gold. Replace the 'XXX' with the amount wanted. |
player.AddItem 00000000 # |
gives you # of item 00000000 (use other hex combinations for items) |
player.AddSpell 00000000 |
gives you spell 00000000 (use other hex combinations for spells) |
modpcs skill 100 |
adds 100 points to the skill |
modpca luck 100 |
adds 100 pointsto an attribute (here luck) |
player.setlevel 1 |
Changes player level to desired number. Use 1-255 |
advlevel |
forces a level up with the levelup screen. |
advskill skill # |
Forces a skill level up of # levels, example: advskill blade 4 |
showclassmenu |
Allows you to change your class |
Showbirthsignmenu |
Allows you to change your birthsign |
movetoqt |
Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:) |
qqq |
exit game without using menus |
tcai |
Toggle combat ai, "sitting ducks" springs to mind |
tfc |
"ufo cam", freeflyng camera |
caqs |
Completes all quest stages |
ShowSubtitle |
Toggles NPC conversation subtitles |
psb |
Add all spells to player |
SexChange |
Changes your gender |
TCL |
Toggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc ) |
TDT |
Toggle debug display (FPS etc) |
TM |
Toggles hiding of all menus (for taking screenshots) |
SSG |
Creates a window with the full game scene graph |
TDETECT |
Toggle AI detection |
TLL |
Toggle land LOD |
TS |
Toggle sky |
TLV |
Toggle leaves |
TWF |
Toggle wireframe mode |
TAI |
Toggle AI |
TG |
Toggle Grass |
TT |
Toggle trees |
player.setAV <Ability/attribute> <#> |
Increase (Or decrease) Ability or Attribute |
player.additem <Form ID> <amount> |
Gives the player the given item and amount of the item. |
ShowBirthSignMenu |
Show the sign selection screen |
ShowRaceMenu |
Show the name/race/appearance selection screen |
ShowClassMenu |
Show the class selection screen |
SetPCFame |
gives you fame |
SetPCInfamy |
gives you infamy |
TFOW |
Toggles fog of war that hides the map |
FOV # |
Change the angle of your point of view (default is 75) |
player.setcrimegold 0 |
Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them. |
PlaceAtMe <formid>, <number of spawns>,<x>,<y> |
spawns a npc or item or creature where you put the cords in this recuires a ref. |
coc toddtest |
Teleports player to developer testing grounds. |
player.payfine |
Guards stop attacking you and bounty is paid off. |
resurrect |
Resurrect targeted monster/human. |
player.removeitem <FormID> <#> |
Removes any item |
player.removespell <FormID> |
Removes specified spell |
hairtint (red/green/blue) |
Change player hair colour |
help |
List console commands |
lock [1-100] |
Lock selected door or container |
showfullquestlog [quest id] |
Show all log entries for indicated quest |
showquestlog |
Show quest log |
showquestlog 0 |
Show current quest log |
showquestlog 1 |
Show completed quest log |
showquesttargets |
Show current quest targets |
tws |
Toggle water |
pov [#] |
Set point of view angle (75 by default) |
savegame [filename] |
Save game |
setcamerafov [degrees] |
Set camera field of view (75 by default) |
setscale number |
Makes objects change size. Click on object to enlarge or make
smaller then enter cheat. Number ranges from .5 to 2. 1 is normal
size. |
coc testinghall |
Teleports player to an area with all objects, monsters, and NPCs in-game. |
player.setstage <QuestID> <Stage> |
Advances specific quest to specified stage |
player.completequest <FormID> |
Removes active quest specified (doesn't complete it) |
stopcombat |
Immediately stops the combat of the selected friend/foe. |
player.placeatme <Form ID> |
Summon a NPC at your current location |
twr |
Toggles Water Radius |
set timescale to <number> |
Set the speed at which time flows, 30 is default and 1.0 is real-time. |
drop <form id> amount |
drops the item |
equipitem <form id> |
equips the item |
PCB |
Purge cell buffer. This will free up used memory, often times
increasing fps after any given amount of time in game. Best used while
in interior cells |
ModDisposition ObjREF Amount |
modifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __ |
GetPos X |
shows target's X coordinate in the scene. Y and Z are also valid.
Use Player.GetPos X or "014".GetPos X to find out where you are on the
X-axis! |
SetPos X Value |
set target's X coordinate, i.e., move the target. Use Player.SetPos
Z to train acrobatics. Be careful not to move something beyond your
reach.. |
MoveTo ObjREF |
move target to ObjREF. You might enlist 'frequently visited'
ObjREFs for further fast-travel, or even create your own 'places' by
dropping items.. |
SetAV AValue Amount |
set some ability or skill (AValue to be Marksman, LightArmor, etc.)
Also not-so obvious values are: Aggression, Energy, Confidence,
Responsibility.. |
SetAV Aggression 100 |
target should attack anybody it doesn't like, without prompt |
SetCrimeGold 2000 |
set a bounty on actor's head. Use upon a character you want
punished by guards. Also should be funny using it on town guards
themselves. |
StopCombat |
actor stops combat, hides its weapon. Actor will start again, if it finds proper targets. |
SetItemValue Amount |
(should be used on items, not actors) Sets item's price |
CreateFullActorCopy |
create a fully identical copy of a target for some purpose. All attributes, spells, and items copy. |
Player.CreateFullActorCopy |
places another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff.. |
SetActorFullName "John Doe" |
change actor's name |
DeleteFullActorCopy |
removes selected target if it was a copy created with
CreateFullActorCopy (Now, after you had plenty fun with your replica,
it's time to release it) |
DuplicateAllItems DestinationObjREF |
copy items from target actor (or chest or other container) into object referenced by DestinationObjREF. |
RemoveAllItems |
remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself. |
PRID Player |
select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown. |
Look ObjREF |
target looks towards referenced object |
StopLook |
target stops looking (this is to cancel any previous Look cheat) |
Drop TypeREF Amount |
an item of given type drops out from selected target's inventory.
Item is treated owned by target, so you will steal it on picking up |
UnEquipItem TypeREF |
target deactivates an item of given type (may be used to disarm or undress target). |
SetBarterGold Amount |
sets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J) |
ShowSpellMaking |
Forces up spell creation screen |
Killall |
Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside) |
lock [value] |
Lock a door |
tmm 1 |
Shows all map markers |
setweight XXX |
Sets the item's weight to XXX |
Player.kill |
Kills yourself |
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