Red Orchestra: Heroes of Stalingrad :
Red Orchestra 2: Heroes of Stalingrad is an upcoming WWII themed first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45.
The title will focus heavily on the Battle of Stalingrad.The game is
set to be released on 30 August 2011. The developers have stated that
the game will be a PC exclusive and have no plans to bring it to the
consoles. The game will contain many new features including a new first
person cover system combined with blind firing, first person collision
detection as well as an entire new system of statistics tracking and
enabling player development.
Gameplay
Red Orchestra 2 is
a first person shooter with realistic gameplay elements. Guns behave
realistically, with bullet drop and spin taken into account. The game
also lacks a traditional HUD, forcing players to manually check or
remember how much ammunition they have.
The
game's first person cover system allows players to hide behind objects
in the world to avoid gunfire. While in cover players can peek out to
take more accurate shots or fire blindly. However the shape, size and
composition of the object will change it's effectiveness at protecting
the player. Smaller objects may not cover the player's entire body and
some may not stop bullets. Health does not regenerate and wounds must be
bandaged so more health is not lost by bleeding out.
Tanks will be in Red Orchestra 2,
with more vehicles added in after the game's launch. The interiors of
each tank are fully recreated with either human or AI controlled
characters manning each station. The level of detail was described by
Tripwire's president John Gibson as rival or exceeding tank simulation
games.
Because
of the extensive work required to recreate each vehicle, which Tripwire
estimates to take three months each, the game will launch with two
tanks. The German Panzer and Russian T-34. Two more tanks and two troop
carriers are in production and are expected to be added to the game
shortly after launch.
Development
In June, 2011 Red Orchestra 2's developer Tripwire announced they would be taking an aggressive, three pronged approach to proactively deal with cheating. Red Orchestra 2 would be using a combination of three anti-cheat services; VAC along with Punkbuster and a related service called PBbans.
Sever operators can choose to use any or none of these services. Tripwire later clarified that punkbuster for Red Orchestra 2 will
have three levels of protection so server operators can optionally make
punkbuster more or less aggressive in kicking players.
Expansion pack
Tripwire announced an expansion to the game in May, 2010, titled Rising Storm. It will focus on the Pacific campaign of World War II.
Music
Composer Sam Hulick has been chosen to score the game.
Developer(s) Tripwire Interactive
Publisher(s) Tripwire Interactive
1C Company Engine
1C Company Engine
Enhanced Unreal Engine3
Platform(s) Microsoft Windows
Release date(s) 30 August 2011
Genre(s) First-person Shooter
Mode(s) Single player, Multiplayer
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